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Lighting & Rendering Study - Personal Project - 2025

Spent some time digging deeper into rendering with Redshift. Used an exterior hdri dome light, portals, IES lights, all combined with volumetric scattering. Simple blockout geo for the most part, with tiled concrete shaders with varying roughness / reflection settings. Also included some simple glass and metal. Had a lot of fun playing with postFX and LUTs. Might render a panning shot in this scene at some point.