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Rokh - Replicator - 2019 Re-Render

2019 update: I re-rendered and tweaked this project a little. Out of all the machines I made for this project, this was my least favorite from a texturing/rendering standpoint. And in 2019, I've worked on so many things that I would love to show, but since things are still under wraps and my other personal work is some ways from being complete, I decided to revisit this piece.

2017: I was responsible for several of the machines the player can use for crafting, specifically my mandate asked for high poly, low poly, unwrap and bake. As for the final textures, I produced them from scratch on my own time with the help of Substance Painter.

Replicator - 2019 Re-render in Iray

Replicator - 2019 Re-render in Iray

Replicator - Bake with a custom steel smart material I made

Replicator - Bake with a custom steel smart material I made

Replicator - 1x 4096 texture for the whole model

Replicator - 1x 4096 texture for the whole model

Replicator - Concept

Replicator - Concept

Replicator - High Poly 1

Replicator - High Poly 1

Replicator - High Poly 2

Replicator - High Poly 2