2019 update: I re-rendered and tweaked this project a little. Out of all the machines I made for this project, this was my least favorite from a texturing/rendering standpoint. And in 2019, I've worked on so many things that I would love to show, but since things are still under wraps and my other personal work is some ways from being complete, I decided to revisit this piece.
2017: I was responsible for several of the machines the player can use for crafting, specifically my mandate asked for high poly, low poly, unwrap and bake. As for the final textures, I produced them from scratch on my own time with the help of Substance Painter.