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MG34 - 2015

A German Machine from World War 2. The metal texture is 100% hand-painted in Photoshop at a time just before PBR materials and lighting came along. So it was still made using specular & glossiness maps rather than roughness/reflectivity. I made a bunch of brush presets from scratch for the purpose of hand painting the metal.

MG34 in-game version, 14K triangles, 4K textures - 2015

MG34 in-game version, 14K triangles, 4K textures - 2015

MG34 - high poly render 03 - 2014

MG34 - high poly render 03 - 2014

MG34 in-game version, 14K triangles, 4K textures - 2015

MG34 in-game version, 14K triangles, 4K textures - 2015

MG34 in-game version, 14K triangles, 4K textures - 2015

MG34 in-game version, 14K triangles, 4K textures - 2015

MG34 - high poly render 02 - 2014

MG34 - high poly render 02 - 2014

MG34 - high poly render 02 - 2014

MG34 - high poly render 02 - 2014

MG34 in-game version, 14K triangles, 4K textures - 2015

MG34 in-game version, 14K triangles, 4K textures - 2015

MG34 in-game version, 14K triangles, 4K textures - 2015

MG34 in-game version, 14K triangles, 4K textures - 2015

Reference 1

Reference 1

Reference 2

Reference 2